Author Archive

Size Doesn’t Matter Day

This is one of a set of articles all published on Tuesday, August 17th, 2010, the inaugural Size Doesn’t Matter Day organized by Jamie Cheng from Klei, where game developers talk about how the length of a game is or isn’t important relative to its other merits.  Links to all the ones I know about […]

Come to PAX and play Monaco and SpyParty!

Been waiting to play SpyParty? Convinced your best friend would always pick the Kung Funky dude in the nehru suit when it’s his turn to be the Spy and you want to shoot him before he bugs the Ambassador? Annoyed that all the game journalists have gotten to play it and you haven’t? Well, now’s […]

Re-re-re-designing a Mission, Part 1

As I teased at the bottom of the last post, I’ve been redesigning and reimplementing what I call “the bookshelf mission”. My good friend and Spore art director Ocean Quigley tells me I shouldn’t call it “the bookshelf mission” because that doesn’t sound very cool and spy-like. If that bothers you, you can call it “the […]

Lost in the 4th Dimension…

Most indie game developers I know do “indie game work days”, where one or more people will get together at somebody’s house or a coffee shop to work on their individual games in parallel.  Some people call this “co-working”, I guess. Today, Marc ten Bosch is over at my place, and is working on new […]

SpyParty E3 “Competitive” Analysis

I’m not an economist, so I could be completely wrong here, but I don’t think games (or works in any art and entertainment form, whether film, music, books, whatever) really compete against each other in the usual sense of the term “compete”. Yes, if you ship on the exact same day as a big hit, […]