A Small Party at GDC for Playtesters and Press
I decided at pretty close to the last possible minute to have a small “thank you” party for the first set of SpyParty beta playtesters, and I invited some friends from the press who have been covering the game for a while. Scheduling things during the evening at a big tradeshow like GDC is basically impossible…there are so many other conflicting events and parties and meetings that you have to just pick a date and go with it. I picked Tuesday night, and tried to make it a short party, scheduled in-between other big events, but in a bizarre twist of fate I still ended up landing right on top of the SimCity 5 launch event, a game being made by all my old friends from Maxis. Oops.
Anyway, the idea behind this party was to get the hardcore playtesters playing together in-person and say “Thanks!” with beer and snacks, but also to get them mentoring the folks from the press, who haven’t seen much of the mid-game yet because they haven’t played enough games. I don’t know how well the mentoring thing worked out since it was not exactly a quiet contemplative training environment, but everybody seemed to have a good time, and that was the main goal. Huge thanks to Jonathan Blow for letting me use his suite for the party, and to Luis & Mylene and John & Alice for bringing the food1 and drinks!
I took some pictures, maybe you can recognize some playtesters and press…
And, now we’re in the home stretch for the next batch of invites. I’m plowing through the list of bugs and feature requests from the first batch, and the next invites are going out really soon™. Here’s the current todo list:
put portraits up along side for cast charactersalso spy!how to center text? allow two lines worth of space? uneven spacing?have box with ? on side for casting characters – progress status and neatdon’t get that click on guy selects during cast characterscharacter/level chooser mouse tip for select versus next/prevmouse overrides cursor keys in menus if over item…don’t override if key change but no mouse changewhy is volume not working on last 30 seconds timer on sniper machine?sniper review tells on waiting screens – sort ofbasic infrastructure for thischooser through animations playing on loop!text title and description supportrequire sniper okay to continuebug_ambassadordouble_agentinspect_statuesseductionsteal_statuetransfer_book- check_watch
mouse clicks are going to background window on spy sidedoes spy side keep mouse cursor on results screen?sniper camera moves on results screenpgup->PageUpfix statue pad size- multiple affordances controls
- display bumpers/QE/mousewheel?
update action test text as affordance changes for Signal Double Agent?or kill it if it’s not an active affordance, so have to restart?- document action test is same button?
- put small icon next to it?
update while in lobbyUpdate Failed on download bar…needs to test more- remove briefcase verbs? or ignore them?
- write forum welcome/intro/faq posts
- update readme, or just empty it and point to the focum post?
how to report bugs postpost threads for known bugs- tutorial video, walk through Spy and Sniper practice mode as if I was showing you how to play at a playtest
ctrl-delete delete next word, use ctrl-right code…uh, and fix thatupdated lobbyserver won’t accept old connections, even to update, idiot!start sniper while other on results -> no -> sniper -> assert(level) – yay, found it!needs to zero play id on starting sniper because still currentneed to fix gameid/playid thing…I’m constantly stomping the gameidstore gameid/playid pairs from server, then look up based on playidstore playid on server as wellcan’t escape from sniper results after play attempt? IsLobbyGameOver bustedadd string wrap to property parser, or general line continuation?
I haven’t decided how many people to invite in the next batch, but it’ll be somewhere between 20 and 50, depending on how confident I’m feeling. Yikes, 50 strangers from the internet!
2012-03-23 15:19:45 – Crossed some stuff off. Working on the missions preview code, so people will be able to see what all the tells look like before playing.
2012-03-30 13:24:10 – Added a bunch of stuff I’ve been working on that wasn’t on the posted list!
2012-04-03 17:18:30 – Well, it turns out the mission tell preview took a lot longer than I thought, and I still didn’t manage to hook it up to the Sniper waiting screens, so it’s just in the practice menu for now. I shouldn’t have done this one now, but once I started I failed to stop working on it.
- Mylene’s homemade guacamole was awesome! [↩]