Archive for the ‘beta’ Category.
2012/10/10, 01:28 by checker
After a too-long PAX-and-New Character Art-based build hiatus, I’ve updated the Early-Access Beta build 4 times in the last week or so! It feels good to be updating the game for the beta testers again! There are a lot of small fixes and features in these builds, but the two big ones are the addition […]
2012/09/06, 16:55 by checker
I believe I have survived PAX West 2012.1 I also know I would not have survived without the absolutely incredible volunteer help from some of the absolutely incredible SpyParty beta testers: Kamil Chocimski (hunter4hire), David Olsen (canadianbacon), Roger Hanna (ardonite), Dennis Clark (dbfclark), and Kate Welch (kate), not to mention John Cimino and Alice Lee! […]
2012/09/05, 04:25 by checker
The true purpose of this post is to test the new CAPTCHA system I installed, after getting sick of reCAPTCHA letting in 40 spam comments a day.1 So, if you’ve never commented on the blog before, please chime in below so I can test that it works. If you have commented before, then you shouldn’t […]
2012/08/23, 04:34 by checker
My plan seemed like a good one at the time I made it: get the lobby server backend scalable, use the remaining 12595 uninvited people1 to test that scalability, and then open up the beta, all before PAX West 2012. Then, when people played SpyParty at little old booth #3002, instead of telling them they […]
2012/08/14, 19:35 by checker
I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]