Archive for the ‘design’ Category.

The Spectation and Replay Sniper Update, Coming Soon

I have been working on the latest big update for too long now, and I’m back from most of my summer travels, and I think it’s time to do my least-favorite thing in the entire world: publicly commit to a release date. The Spectation Update is coming Friday, July 24th!1 There, I did it. It’s […]

Meet the Third Group of New SpyParty Characters

It’s my pleasure to introduce the next five SpyParty characters! Wait, did I say five? I meant six. It’s true, we have added identical twins in this group, making this group six new characters total! A bonus character, no microtransactions required! More on that below, but first, check out how crowded the whole cast picture […]

Play the Fancy New Pub Map!

The latest build is up for your enjoyment, and contained within there’s a beautiful new map called Pub! Pub was obviously inspired by the cool old pubs in London, with their flowers and patrons drinking a pint on the sidewalk. In fact, if you look at some of the reference images we used, they basically […]

SpyParty Chat #1 – Seduce, Fingerprint, High-rise, and more!

Hey all!  checker and I decided to try something a little bit different. We had ourselves a conversation about the latest SpyParty features, we recorded it, and then I turned it into a video. We basically stole this idea from the Introversion folks, who do a similar thing for Prison Architect release notes. We mainly talked […]

Mockups for the new Game Setup UI, and a small but sticky problem.

This post is a bit of an experiment. I want to show you some mockups of the new game setup user interface (UI), but I also want to try to figure out a bit of the UI I’m stuck on, and I figure explaining it clearly here in this post might either help me figure […]