Archive for the ‘design’ Category.

Introducing the Next Five SpyParty Characters

Update:  we’ve shown them animating! I’m super excited because it’s time to introduce the next five new SpyParty characters! And here are all ten of the new characters posing for your aesthetic edification! This images looks like a cast photo from a wacky mystery movie, and this is only half of the twenty (!) playable […]

Spies, Narcissism, Egocentrism, and Solipsism

I was playing a birthday match1 today with jecat, and after one of the games where I was the Spy and thought I was highlit the entire game but in fact was lowlit, we got to talking about often this happens, even in elite games. In fact, the Spy often thinks the Sniper knows (or strongly suspects) […]

The History of the Game From Two Years of Beta Testing

Two years ago checker invited internet strangers into his game and I was lucky enough to snatch an invite from the very first group. I had been following the game closely before I got the invite, and that is obviously still the case today. Over the years I have observed a lot of changes in the […]

The New Gallery Map!

The new map, Gallery, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers. It seemed to work pretty well, we played it during the release notes stream, where I did two different “birthday games”, the […]

Really Cool Expert Game Analysis Using Replays

I expected the community to do cool stuff with replays, but this was even better than I expected! The other day, kcmmmmm grabbed a set of replays from a match played between drawnonward and smash10101, and went through them on his stream, analyzing the games, remarking on good and bad plays, getting into the minds of the […]