Archive for the ‘design’ Category.

The New SpyParty Character Art Style

I am incredibly excited to introduce the new SpyParty character art style! I am also incredibly excited to introduce the new SpyParty character artist, John Cimino! Full disclosure:  John has actually been working full time on SpyParty since September of 2011, we’ve just kept it a secret until we could reveal the new art style […]

Chat Room “Design”

I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]

Competitive Gaming: Come Play SpyParty at Evo in Vegas, July 6th & 7th

I give a lot of lectures on games.  In these lectures, I often talk about games as an art form, and how games are different from the other popular and important art and entertainment forms.  Even though we often get compared to film, I think when games finally fulfill their potential, they will be as […]

Release notes v0.1.2056.0 – THE MEGABUILD

A dispatch from the private beta forums regarding the “megabuild”… Author Message checker Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25  OnlineJoined: 2011/06/22 17:00Posts: 724 I didn’t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. add crlf to whole chat log ctrl-c copy so notepad.exe works […]

Deductive Depth Jamming, Beta Balance, and Megabuild Todo List

Wow, I have been busy, and the Early-Access Beta todo items are piling up! I will just get right to talking about stuff, no introduction necessary! The Depth Jam and Deduction Recently, a small group of us did an intensive game design retreat we called the Depth Jam, during which I dug into the deductivity […]