Archive for the ‘design’ Category.

The New SpyParty Environment Art Style

I am incredibly excited to introduce the new SpyParty environment art style! Okay, okay, so we officially revealed the new environment art style back in August, right before PAX, but I never actually posted here on the blog about it. Heck, it’s even running in the game now, so if you want to see it for yourself, […]

The New Art is Out!

Despite my best intentions to do it “right after PAX“, I finally released the new artwork into the wild this week! Yes, if you are already a beta tester, just run SpyParty and connect to the lobby and you’ll get the update automatically, and if you’re not a beta tester, and want to check out […]

The SpyParty Masterclass Show: Pilot Episode with r7stuart

Three hours, forty-two minutes, and fifty-four seconds is too long for a YouTube video. I don’t mean technically; it’s actually really great that YouTube now allows long videos. I mean in every other way. It’s too long to edit. It’s too long to watch. It’s too long to watch again to see if you made […]

Diversity and Inclusivity in SpyParty and the Beta Community

When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game.  In the beginning the worry is, “Will there be a community at all?”  If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]

Come ask questions of me and Jonathan Blow in San Francisco on Wednesday!

Update:  Okay, the video is up from this talk, it’s a mix of general indie game stuff, some SpyParty and The Witness stuff, and miscellaneous stuff: Jonathan Blow and I will be answering—or trying to answer—questions from the audience on Wednesday, May 8th, at 7pm PDT in San Francisco as guests of the SF IGDA. […]