Archive for the ‘design’ Category.

Beta Bug Fixing Meets Game Design

  Update:  If you ended up here looking for the open beta, I have no idea why wordpress is sending you here when it should be sending you here. Sorry, and I’m trying to figure it out!   So, I’m motoring along through my beta todo lists,1 and I start to investigate a bug Rachel […]

More Playtests, More Tasks

Last Thursday we did a small playtest, the second so far in the Early-Access Beta!  This time it was Rachel, Lauren, Ian, and me, and we played and chatted (and restarted after crashes) for a little over 3 hours. As it should, the playtest generated a ton of tasks, but this time I actually fixed […]

The Remaining Early-Access Beta Todo List

Sorry I haven’t updated in a while, but the good news is I’ve been totally cranking on the Early-Access Beta!  I really appreciate everybody’s patience, especially since I’m so behind schedule on inviting people,1 but it’s getting close, it really is! I have a zillion blog posts queued up in draft or idea form, but […]

IGF Feedback and Beta Status

I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]

Indie Panel at UC Santa Cruz on May 26th

We just finalized this:  come see Alex Neuse (BIT.TRIP Runner, Beat, etc. etc.), Jonathan Blow (The Witness, Braid), and me at UC Santa Cruz on May 26th at noon o’clock, in the Media Theater (room TM M110).  UCSC’s campus maps are bad enough that it’s actually easier to just give you the latitude and longitude […]