Archive for the ‘playtests’ Category.
2011/06/01, 17:11 by checker
Update: Okay, Joystiq has finally posted the full details. It’s at the La Cita Bar in downtown LA, from 5:30pm to 9pm on Friday, June 10th. The other games being shown include Monaco, Nidhogg, Retro City Rampage, Q.U.B.E., and two unannounced projects, one from Harmonix and one from Ska Studios. It should be a lot […]
2011/05/10, 12:35 by checker
Well, you all asked for it, so I’ve spent the past month trying to figure out exactly how to make it work, and I think I’ve finally got all the pieces figured out.1 So, here we go: I’m taking sign ups for the SpyParty Early-Access Beta, starting right now! The sign up page is here. […]
2011/03/27, 00:12 by checker
Just a quick note: I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.
2011/03/21, 17:49 by checker
This week—Wednesday, March 23rd, 2011, at 6pm, to be precise—I’ll be giving a short lecture on SpyParty and indie game development at UC Berkeley, and then we’ll do a playtest until they kick us out of the building. Speaking of the building, it’s Room 202 in South Hall.1 The lecture is free and is open […]
2011/03/19, 03:59 by checker
Hey, you! Boot up your PlayStation®3 (PS3™), log onto the PlayStation®Network, and buy the just-released Slam Bolt Scrappers! Not only because it’s a crazy and fun mashup of Tetris and Super Smash Bros. made by a bunch of super cool indie developers, but also because the Fire Hose Games guys are totally amazing for letting […]