Archive for the ‘programming’ Category.

IGF Feedback and Beta Status

I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]

Content Package Subsystem Working

Hallelujah, task #354 of 13,8771 for the Early-Access Beta seems to be working! The past few days I’ve been working on a package system, so I can bundle up all the content files for SpyParty into a single compressed blob, rather than having a zillion files in a directory hierarchy.  This is good for load […]

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

UC Berkeley Lecture Posted

Just a quick note:  I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.

PAX East 2011, Day 1, sort of…

I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get […]