Archive for the ‘programming’ Category.

Deductive Depth Jamming, Beta Balance, and Megabuild Todo List

Wow, I have been busy, and the Early-Access Beta todo items are piling up! I will just get right to talking about stuff, no introduction necessary! The Depth Jam and Deduction Recently, a small group of us did an intensive game design retreat we called the Depth Jam, during which I dug into the deductivity […]

How to Report Bugs the SpyParty Way

I just wrote this post for the Bugs subforum on the Early-Access Beta site.  I figured you all would be interested in reading it, since you’re all going to be invited into the beta soon.1 Finding and reporting bugs is a learnable skill, and you don’t have to be a programmer or even a particularly […]

Beta Bug Fixing Meets Game Design

  Update:  If you ended up here looking for the open beta, I have no idea why wordpress is sending you here when it should be sending you here. Sorry, and I’m trying to figure it out!   So, I’m motoring along through my beta todo lists,1 and I start to investigate a bug Rachel […]

More Playtests, More Tasks

Last Thursday we did a small playtest, the second so far in the Early-Access Beta!  This time it was Rachel, Lauren, Ian, and me, and we played and chatted (and restarted after crashes) for a little over 3 hours. As it should, the playtest generated a ton of tasks, but this time I actually fixed […]

The Remaining Early-Access Beta Todo List

Sorry I haven’t updated in a while, but the good news is I’ve been totally cranking on the Early-Access Beta!  I really appreciate everybody’s patience, especially since I’m so behind schedule on inviting people,1 but it’s getting close, it really is! I have a zillion blog posts queued up in draft or idea form, but […]