Archive for the ‘design’ Category.

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

UC Berkeley Lecture Posted

Just a quick note:  I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.

Come See+Play SpyParty at UC Berkeley On Wednesday

This week—Wednesday, March 23rd, 2011, at 6pm, to be precise—I’ll be giving a short lecture on SpyParty and indie game development at UC Berkeley, and then we’ll do a playtest until they kick us out of the building.  Speaking of the building, it’s Room 202 in South Hall.1  The lecture is free and is open […]

RT(updated)FM

I’m sitting here in the Fire Hose Games offices, trying to stay out of the way1 as they do interviews about Slam Bolt Scrappers, which is shipping on PSN on March 15th,  getting ready for PAX East, and I realized I still hadn’t posted the new manual! So, here’s the pdf, ready for half-fold double-sided […]

Seduction on the Balcony

GDC fast approaches, and I’m trying to make sure all the new stuff I’ve added actually works as designed for people coming to play in the IGF Pavilion, and that means playtest → tune → playtest → tune… Last night the gang came over, ostensibly to playtest the entirety of the aforementioned stuff, but the […]