Archive for the ‘events’ Category.

Competitive Gaming: Come Play SpyParty at Evo in Vegas, July 6th & 7th

I give a lot of lectures on games.  In these lectures, I often talk about games as an art form, and how games are different from the other popular and important art and entertainment forms.  Even though we often get compared to film, I think when games finally fulfill their potential, they will be as […]

SpyParty Beta Fan Fiction

So, uh, I have been a little busy lately.  I know it’s surprising, but the Early-Access Beta has lots of bugs, needs lots of tuning, and the (slowly) growing community needs lots of questions answered and lots of design decisions explained.1 I haven’t processed all the numbers yet, but some super simple database queries indicate […]

A Small Party at GDC for Playtesters and Press

I decided at pretty close to the last possible minute to have a small “thank you” party for the first set of SpyParty beta playtesters, and I invited some friends from the press who have been covering the game for a while.  Scheduling things during the evening at a big tradeshow like GDC is basically […]

PAX West 2011 Report & Pics

As you may remember, I planned to try to emphasize SpyParty‘s gameplay depth at PAX West 2011 by setting up the booth with three playtest stations (six computers total), each with a different rule for what kind of players could sit down and play.  My booth was a tiny 10×10, so I knew it was […]

SpyParty’s Indie Friends at PAX West 2011

As I mentioned previously, the SpyParty booth at PAX West 2011 (lucky number 3002) is going to be home to some wacky shenanigans involving various experiments on you, the PAX attendees.  The first is the depth-based-gameplay experiment of having an unlimited time playtest station…will it end in tears? I hinted at the second experiment at […]