PAX East 2011, Day 1, sort of…
I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get a bzr changelog since GDC:
------------------------------------------------------------ revno: 1326 committer: Chris Hecker branch nick: spyparty timestamp: Fri 2011-03-11 21:50:32 -0800 message: prevent escape from auto connect modified: spyparty/project/spyparty/code/spyparty.cpp ------------------------------------------------------------ revno: 1325 committer: Chris Hecker branch nick: spyparty timestamp: Fri 2011-03-11 21:43:52 -0800 message: - chooser mucking - reduce priority on briefcase - fix ambassador in different group but close bug - "You are the Sniper." - fix straight arm bug - wasn't clearing that cycle group - yes/no text modified: spyparty/project/spyparty/code/chooser.cpp spyparty/project/spyparty/code/situations/briefcase/briefcase.cpp spyparty/project/spyparty/code/situations/bug_ambassador/bug_ambassador.cpp spyparty/project/spyparty/code/situations/inspect_statues/inspect_statues.cpp spyparty/project/spyparty/code/sniper_client.cpp spyparty/project/spyparty/code/spyparty.cpp ------------------------------------------------------------ revno: 1324 committer: Chris Hecker branch nick: spyparty timestamp: Fri 2011-03-11 20:33:14 -0800 message: exit -> quit practice modified: spyparty/project/spyparty/code/spyparty.cpp ------------------------------------------------------------ revno: 1323 committer: Chris Hecker branch nick: spyparty timestamp: Fri 2011-03-11 20:28:43 -0800 message: - help text under all titles, ugly - fix laser in practice after playing - don't display game type if only one - finished -> continue... modified: spyparty/project/spyparty/code/chooser.cpp spyparty/project/spyparty/code/spy_server.cpp spyparty/project/spyparty/code/spyparty.cpp spyparty/project/spyparty/code/spyparty.h spyparty/project/spyparty/code/spyparty_lobby.cpp ------------------------------------------------------------ revno: 1322 committer: Chris Hecker branch nick: spyparty timestamp: Fri 2011-03-11 19:57:03 -0800 message: clear pathing info for dynamic objects (like briefcase) when deactivating level modified: spyparty/project/spyparty/code/level.cpp spyparty/project/spyparty/code/object_system/subsystems/pathing/pathing.h ------------------------------------------------------------ revno: 1321 committer: Chris Hecker branch nick: spyparty timestamp: Thu 2011-03-10 21:33:51 -0800 message: - fix chooser stuff - check into lookat bug - fix server to not freak quite as much added: spyparty/project/spyparty/content/levels/ballroom-newb.png modified: spyparty/notes/marketing.txt spyparty/notes/sound.txt spyparty/project/spyparty/code/chooser.cpp spyparty/project/spyparty/code/object_system/subsystems/animation/animation.cpp spyparty/project/spyparty/code/object_system/subsystems/animation/animation_cal3dutils.cpp spyparty/project/spyparty/code/situations/serving/serving.cpp spyparty/project/spyparty/code/spyparty.cpp spyparty/project/spyparty/content/levels/ballroom-newb.prop spyparty/worklog.txt ------------------------------------------------------------ revno: 1320 committer: Chris Hecker branch nick: spyparty timestamp: Wed 2011-03-09 17:10:40 -0800 message: display help text in chooser modified: spyparty/project/spyparty/code/chooser.cpp spyparty/project/spyparty/code/spyparty.cpp spyparty/project/spyparty/code/spyparty.h spyparty/project/spyparty/code/spyparty_lobby.cpp spyparty/worklog.txt ------------------------------------------------------------ revno: 1319 committer: Chris Hecker branch nick: spyparty timestamp: Wed 2011-03-09 16:51:23 -0800 message: - asserts in output format for msvc - unify HandleAttach and HandleDetach, hopefully floating be gone - s/casted/cast/g; - don't crash in various places if not enough chars - last sip event - if ai spy picks up briefcase, set correct state modified: spyparty/lib/checkerlib/misc/checkerassert.cpp spyparty/notes/design.txt spyparty/project/spyparty/code/character.cpp spyparty/project/spyparty/code/character.h spyparty/project/spyparty/code/chooser.cpp spyparty/project/spyparty/code/object_system/subsystems/animation/animation.cpp spyparty/project/spyparty/code/object_system/subsystems/animation/animation.h spyparty/project/spyparty/code/round_events.cpp spyparty/project/spyparty/code/situations/bookcase/bookcase.cpp spyparty/project/spyparty/code/situations/briefcase/briefcase.cpp spyparty/project/spyparty/code/situations/bug_ambassador/bug_ambassador.cpp spyparty/project/spyparty/code/situations/double_agent/double_agent.cpp spyparty/project/spyparty/code/situations/drinks/drinks.cpp spyparty/project/spyparty/code/situations/pedestal/pedestal.cpp spyparty/project/spyparty/code/situations/seduction/seduction.cpp spyparty/project/spyparty/code/spy_server.cpp spyparty/project/spyparty/code/spyparty.cpp spyparty/worklog.txt ------------------------------------------------------------ revno: 1318 committer: Chris Hecker branch nick: spyparty timestamp: Wed 2011-03-09 14:53:58 -0800 message: directly attach objects to hardpoints to avoid floating stuff modified: spyparty/notes/design.txt spyparty/project/spyparty/code/character.cpp spyparty/project/spyparty/source_content/maya/objects/pedestal.mb spyparty/worklog.txt ------------------------------------------------------------ revno: 1317 committer: Chris Hecker branch nick: spyparty timestamp: Mon 2011-03-07 16:41:47 -0800 message: replace Disconnect with Quit on game menu if autoplaying modified: spyparty/project/spyparty/code/spyparty.cpp spyparty/worklog.txt















