Archive for the ‘miscellaneous’ Category.
2010/08/30, 04:46 by checker
I’m busy writing the documentation booklet that I’m going to give to people wanting to play SpyParty at PAX1, and I needed an Xbox 360 Controller image to put in there so I can point to the buttons and say what they each do, just like real games do. Well, it turns out there isn’t […]
2010/08/27, 23:32 by checker
When you get a booth at a convention, you’re supposed to get insurance so that when somebody trips over a taped-down cable, bruises their knee, and sues you, they don’t end up owning your game. This is a screenshot from one of the insurance policies: It’s good to know the relative value of these things… […]
2010/08/17, 02:18 by checker
This is one of a set of articles all published on Tuesday, August 17th, 2010, the inaugural Size Doesn’t Matter Day organized by Jamie Cheng from Klei, where game developers talk about how the length of a game is or isn’t important relative to its other merits. Links to all the ones I know about […]
2010/08/11, 16:07 by checker
Been waiting to play SpyParty? Convinced your best friend would always pick the Kung Funky dude in the nehru suit when it’s his turn to be the Spy and you want to shoot him before he bugs the Ambassador? Annoyed that all the game journalists have gotten to play it and you haven’t? Well, now’s […]
2010/08/09, 06:33 by checker
As I teased at the bottom of the last post, I’ve been redesigning and reimplementing what I call “the bookshelf mission”. My good friend and Spore art director Ocean Quigley tells me I shouldn’t call it “the bookshelf mission” because that doesn’t sound very cool and spy-like. If that bothers you, you can call it “the […]